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How Nintendo Makes Billions

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How Nintendo Makes Billions

CNBC International
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0:03Nintendo in the world of video games is  quite known for risk-taking. This kind  
0:07of attitude helped them through the  last decades. The company is always  
0:11focused on bringing something new to the table.
0:14They are THE video game company. They  don't really look too much at trends.  
0:17They tend to lead them. They've had these  incredible ups and incredible downs and  
0:22but they never seem to really lose sight  of who they are throughout any of that.
0:25Nintendo is worth tens of billions  of dollars. And some people say it  
0:29could be worth a whole lot more. Because  behind Nintendo's huge global success,  
0:34cheerful characters, and colorful consoles,  
0:37is a company famous for holding back, choosing  control over expansion, and quality over scale.
0:53I'm Arjun Kharpal and I've covered the business  of technology for more than a decade from Silicon  
0:57Valley to Shenzhen. And I'm also one of the more  than 3.5 billion people who play video games.
1:03In this episode of Built for  Billions, I explore Nintendo,  
1:06a company that turned fun into  a multibillion-dollar business.
1:15Nintendo's story stretches far  beyond the controller in your  
1:18hands. The company traces its roots back  to 1889 when it was founded in Kyoto,  
1:23Japan. It started out making Hanafuda, a  type of traditional Japanese playing card.
1:29For much of the 20th century, it remained  a family-run, mostly local business. But  
1:34from the early 1970s through to the 1980s,  Nintendo began to pivot. First into toys  
1:40and then the leap that would change  entertainment forever, video games.
1:47More than a century on from its founding,  Nintendo stands as one of Japan's most influential  
1:52global brands, celebrated for combining  craftsmanship with cutting-edge creativity.
1:58I think that Nintendo is uh considered to be  a little bit of a national treasure inside  
2:02Japan. It's a very old um company  um even by Japanese standards.
2:07Everybody knows Nintendo. Anyone who's  engaged with games knows what Nintendo  
2:11is kind of about. It's family-friendly fun.
2:19From toys to tech titan, Nintendo's  rise has been powered by risk-taking  
2:23and reinvention. And the company owes much  of its innovation and creativity to one man,  
2:30video game designer, producer,  and director Shigeru Miyamoto.
2:36Nintendo has has Miyamoto to thank for pretty  much all of its success. I would say it's very  
2:40much still his design philosophy that  guides Nintendo. Fun over fidelity.
2:45Mario and Link and Pokemon, um, Kirby,  all of those characters are so familiar  
2:53and are so rooted in this idea of being  child-friendly and sort of family friendly.  
2:58It's really what sets Nintendo apart. And I  think that all of that comes from Miyamoto.
3:02If you speak to any game  developer in the industry,  
3:04it's their games that has inspired  what they've gone on to create.
3:07And it's not just players who feel  Miyamoto's influence. His creations  
3:12for Nintendo helped to shape  the entire video game industry.
3:15They are often used as a an inspiration both  from a business sense but actually also from a  
3:20creative sense. As a business, they are one  of the most profitable um games companies  
3:25because of the way they maintain the value of  their products and don't lose money on them.
3:29Over the past 10 years, Nintendo has weathered  dramatic swings in earnings from years of booming  
3:34revenue to periods of slump, largely tied to  waves of new consoles, major game releases,  
3:40or blockbuster IP launches. Yet, even in the lean  years, Nintendo's profit margins have held steady.
3:48That kind of consistent profitability suggests  that Nintendo is not riding on a single hit  
3:52or console, but rather that its brand and  characters are resonating in a deeper way.
3:58Nintendo don't like to lose money on anything. So,  if you look at the PlayStation and Xbox business,  
4:03historically, what they would do is they would  sell their consoles at a loss. And the idea is  
4:08they would make the money back from the  software and the services afterwards.
4:12Nintendo don't do that. So, that they always  sell things at a profit, including their new  
4:16latest hardware. Their games don't drop in price.  That's something that they've maintaining that  
4:21value means that they're actually one of the  highest margin game companies you can get.
4:28For the year ending March 2024,  Nintendo earned 1.67 trillion  
4:32Yen or around 11 billion US dollars  in revenue with a net profit of 528  
4:39billion Yen or $3.5 billion dollars. That  represents an operating margin of 32%.
4:45The following year, as the Switch approached its  end of life, both revenue and profit fell sharply.
4:52Even so, Nintendo's efficiency remained  high, clinging on to a 24% operating margin.
4:59In June 2025, the Switch 2's arrival  bolstered sales and outpaced the  
5:05original Switch's launch performance, selling  over 6 million units in its first 7 weeks.
5:11What's interesting about Nintendo  though is that throughout its history,  
5:15the same strategy has stuck designing its  most popular games and consoles inhouse.
5:22Nintendo is a very proud company in that  sense that it wants to own the entire  
5:27stack. It wants to own video game hardware,  software hardware, uh developer relations,  
5:32relations to customers, uh directly and  they don't want to give away that control.
5:38And that strategy pays off. Owning  the full ecosystem means Nintendo  
5:42keeps more of every sale, driving  through those high profit margins.
5:46When it comes to performance, Sony and  Microsoft chase powerful consoles and  
5:51graphics, but Nintendo focuses on  fun, family, and accessibility.
5:56I think one main driver for for  Nintendo is that they don't focus  
6:01on high fidelity gaming. So Nintendo is  not about uh photorealistic 3D graphics,  
6:06fluid animations, and things of  that nature. Nintendo is more  
6:10about casual gaming. And I think that kind  of approach helps them with their margins.
6:14At its core, Nintendo is making the most  money with just the very traditional video  
6:20game business. But in recent years, they  also try to monetize their IP further.
6:24When you think about video games, you  think about the iconic characters and  
6:27it's Super Mario and it's The Legend of  Zelda and it's things like Pokemon even  
6:31which isn't directly Nintendo and  those all come out from that house.
6:34So these characters like Mario and Pikachu,  they're obviously the Nintendo's main IP  
6:39franchises. And because they are so recognizable,  they have a mass appeal. Um, Pokémon was probably  
6:46one of the first transmedial franchises to come  out of Japan and sort of take over globally.
6:58It started as a video game, became a manga,  then became an anime, and now is pretty much  
7:04everywhere. Um, and the same is now true for Mario  as well. The expansion into um cinema, into films
7:14allows Nintendo to attract a young crowd  who might not be familiar with Mario.
7:23While hardware and game sales  remain the core of the business,  
7:26Nintendo's wider ecosystem is rapidly  gaining ground. This includes mobile and  
7:31IP related income and other sources  such as merchandise and royalties.
7:36Compare Nintendo's 2024 fiscal year with 2023.
7:41While dedicated platform sales remain consistent,  its secondary streams of income about doubled.
7:47Nintendo is a is a very interesting company  because they have two core audiences.  
7:51One is um families, casual gamers.  The other one is an older audience,  
7:56people in my age for instance, that have this  nostalgia that is associated with Nintendo.
8:02Nintendo is particularly good at harnessing  the power of nostalgia for everyone. And I  
8:06think that sort of really contributes  to sort of Nintendo's holding power,  
8:10like it's very tight control  of these of these franchises.
8:13In theory, Nintendo could bring all  of their software, all of their IPs,  
8:17all of their characters onto  every platform they want,  
8:19PlayStation, Xbox, the PC, mobile devices,  etc., etc, but they don't want to do that.
8:24In my view, Nintendo is not um a company that  is looking in quarters. They think in years,  
8:31they think in decades. So Nintendo wants  to be around for a long, long time.
8:37The Switch proved that being different pays off,  but Nintendo wasn't always the disruptor. Next  
8:42time, we'll shift gear to the high-stakes games  race of the '90s. We'll explore the console wars  
8:48that forced Nintendo to reinvent itself or  risk being left behind by a tech-heavy rival.