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The Ending Of The Witcher: Blood Origin Explained

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The Ending Of The Witcher: Blood Origin Explained

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0:00"The Witcher" nods to The Conjunction  of the Spheres, Ithlinne's prophecy,  
0:04and where Witchers come from, but doesn't  explain any of it. The new prequel series  
0:09"Blood Origin" answers many of those questions  and raises more. Warning: Spoilers ahead.
0:14In the time of "The Witcher," the Continent  is a hodgepodge of social, political,  
0:19and religious groups, subject to an endless cycle  of war and racial conflict. Much of that strife  
0:25comes as a result of human machinations, as the  many human nations of the Continent are prone to  
0:31infighting just as often as they are to prejudice  against Elves, Dwarves, and the like. One of the  
0:36setting's most enduring and poignant features is  the abundance of Elven ruins and artifacts across  
0:42the land, over which humanity builds their empires  and attempts to recreate old Elvish magics.
0:48"My elders worked with humans,  and got robbed of all they had.  
0:54And when they fought back, they were slaughtered."
0:57Yet in "The Witcher: Blood Origin," humanity has  yet to arrive on the Continent, and in its place,  
1:03the Elven empires prove themselves every bit as  bloodthirsty as their eventual human successors.
1:09The series begins with three major  Elven kingdoms uniting under one banner,  
1:14with Xin'trea as its capital city. The  unification is no feat of diplomacy,  
1:19but rather the act of a few scheming,  power-mad individuals, specifically,  
1:24Balor and Eredin. The new, unified empire  is built on a shaky foundation as a result.  
1:29This period is known in canon as a golden age in  Elven history, and yet even then it was a violent,  
1:36tenuous time. By the series' end, the death of an  empress, the shattering of dimensional barriers,  
1:42and a peasant uprising all bring the  so-called golden age to an ugly end.
1:48Though they've yet to properly arrive in "The  Witcher" to hound Ciri and plague Geralt's dreams,  
1:53the Wild Hunt is one of the greatest threats  in the Witcher canon and is likely to end up  
1:58as the series' overarching villains.  In the Sapkowski novels, video games,  
2:03and other media, the Wild Hunt is one of the  primary groups responsible for Ciri's constant  
2:09pursuit and nomadic lifestyle. They want Ciri's  unique power that comes from her Elder Blood,  
2:14a power that is prophesied to  either end the world or save it.  
2:18All of their efforts begin in the final  moments of "The Witcher: Blood Origin."
2:22When Balor betrays Eredin and casts  him out into an unknown dimension,  
2:27the Elf seems doomed to a slow demise on a  dead, alien world. But it's precisely that  
2:33exile that causes Eredin, alongside his band  of loyal soldiers, to begin transforming into  
2:38the fearsome Wild Hunt. Eredin's singular  determination allows him to survive exile,  
2:44discover the secrets to interdimensional travel,  and return to the Continent as the King of the  
2:50Wild Hunt. Using advanced magic found only on  other worlds, Eredin and his band evolve into  
2:56something more than simple raiders. Wielding  frost magic and commanding elemental beasts,  
3:02they become terrifying figures who haunt the  dreams of folk from the Continent and beyond.
3:07"The Witcher: Blood Origin" establishes the origin  for several major moments in the franchise's lore,  
3:13the biggest and most important are the Conjunction  and the creation of the first Witcher. But  
3:19the series also finds time to sprinkle in the  origins of smaller characters that are destined,  
3:24as more hardcore fans will undoubtedly know, to  become central figures in Witcher lore. One such  
3:30figure is Ithlinne, who appears in the series for  just a few short scenes as a poor little girl who  
3:36happens to have psychic visions. As it turns out,  that little girl eventually grows into the most  
3:42famous seer in history whose most famous prophecy  points to Ciri as the cause of Armageddon.
3:47In the final moments of  the series, Ithlinne offers  
3:51Éile the Lark a prophecy regarding her child  and its descendants. As ominous as its sounds,  
3:56it's nothing compared to what she'll predict just  a few years later. Unlike so many other oracles,  
4:02an alarming amount of Ithlinne's prophecies end  up coming true, and so her writings become almost  
4:08sacred texts in the world of the Witcher. Many  of the major decisions made by kings, queens,  
4:15and mages in the time of Geralt come as a result  of Ithlinne's words and their ever-present doom.
4:21Another minor character in "The Witcher: Blood  Origin" who closes out the series in an impactful  
4:26way is Avallac'h. For the vast majority of  the series, the young Elf is merely a simple  
4:31mage's apprentice, a stuttering lackey with  no discernible importance beyond his meager  
4:36station. His surprising rise to prominence  comes after saving Empress Merwyn from a  
4:42would-be assassin. Merwyn has no idea what  events she's setting in motion by promoting  
4:47Avallac'h and granting him access  to higher-level magical research,  
4:51nor how he will one day play a major  part in the story of Geralt and Ciri.
4:56"I need you to learn how to  open gateways to new worlds."
4:59"This is insane. I'm going to die."
5:02As fans of the novels and video games will  know, Avallac'h is an ancient Elven mage with  
5:08an unparalleled knowledge of interdimensional  travel who eventually becomes Ciri's mentor and  
5:13bodyguard. In the game, "The Witcher III,"  it's thanks to Avallac'h that Ciri is able  
5:18to evade the Wild Hunt for so long, and it's  only through him that she's able to understand  
5:22the truth of her powers and finally master  them. By awakening Avallac'h's potential,  
5:27Empress Merwyn unknowingly sets in motion  a series of events that culminate in Ciri's  
5:32survival and therefore enable Ciri to play  whatever cataclysmic role she's meant to.
5:38The world of "The Witcher: Blood Origin" seems  harsh and violent enough for the series' first  
5:43few episodes, but its finale takes everything  to an extreme new level by ushering in the  
5:48Conjunction of the Spheres. The Conjunction  is perhaps the single most important event  
5:53in the Witcher canon, and even when shown in  the series, its full importance goes untold.
5:58The finale shows the Conjunction's first moments,  describing it as a shattering of space and time,  
6:04a tearing of the veils between worlds, but even  that grandiose narration doesn't begin to cover  
6:09it. Almost instantly, the Conjunction transforms  the Continent from a place of relative uniformity  
6:15and stability into a terrifying, savage land  where dozens to hundreds of different species  
6:21of monsters, humans and elves included,  war with each other for supremacy. Gone  
6:26are the days when a peasant's greatest  concerns were taxes and blight. Instead,  
6:31they are replaced with the existential terror of  vampires, basilisks, kikimores, and leshys. The  
6:38establishment of the various Witcher schools is a  direct response to this sudden influx of monstrous  
6:44beasts and without the Conjunction, there would  be no Witchers around which to build a franchise.
6:49As any longtime fan of the "Witcher" franchise  can tell you, the real monsters aren't the beings  
6:54with sharp claws, stingers, and rotting  flesh, they're the very people around us,  
6:59the regular citizens who suddenly resort to  ghoulish acts of violence and selfishness.  
7:04That humanity is the real monster, is one of  the central themes that guide every aspect of  
7:09"The Witcher" franchise. In a clever stroke of  world-building, Sapkowski chose to introduce  
7:15humans to the Continent at the same time as the  more obvious monsters, making the creation of  
7:20the Witchers a dual necessity. In the latter  half of "The Witcher: Blood Origin" finale,  
7:25the Conjunction of the Spheres brings humanity  to the Continent, forever changing its landscape.
7:31In the finale, an Elven fisherman stumbles  upon a shipwreck whose passengers speak no  
7:37Elvish and bear smooth, rounded ears. Those  first human settlers, though unintentionally,  
7:43start a process on the Continent that in many ways  resembles an infection, spreading from nation to  
7:49nation, tearing them down to continue  feeding and increasing their numbers.
7:53One of the more curious new additions to the  Witcher lore in Netflix's "The Witcher" is the  
7:59presence of the monoliths, strange, black pillars  of stone that harbor deep secrets relating to  
8:04magic and the Conjunction of the Spheres. The  video games have their own monoliths which seem  
8:09unrelated, and the books have no mention of them  at all, making them a novel invention for the  
8:14Netflix series. They pop up again and again in  "The Witcher," forming the basis of Istredd's  
8:20research, interfering with Ciri's power, and  even summoning several entirely new species of  
8:25monsters. The mysterious structures return in "The  Witcher: Blood Origin," and like other important  
8:31facets of the universe, their true nature and  origin are revealed more fully in the series.
8:36It turns out that the monoliths are Dwarven  creations, only controlled by the Elves because of  
8:42their conquest of the Dwarves and their territory.  Their magic is ancient, predating even Elvish  
8:48magic, and is intrinsically tied to the land and  the underlying properties of the dimension itself.  
8:53Just as the monoliths withstood the magical  experimentation of the Elves and endured until  
8:59the time of humanity, they also endured throughout  the days of Dwarven dominion and Elvish conquest,  
9:04making them some of the only unchanging  features of the Continent's landscape.
9:09The world of the Witcher is chock full  of fascinating characters, creatures,  
9:14coalitions, and conflicts that make for excellent  story material, but at the end of the day,  
9:19the reason we're here is the Witcher himself,  Geralt of Rivia. He and his fellow cat-eyed,  
9:25sword-slinging brethren give the franchise its  namesake and are Sapkowski's primary invention.  
9:30"The Witcher: Blood Origin" is fully aware  of this fact, which is why much of its story  
9:35is dedicated to the creation, and eventual  destruction, of the Continent's first Witcher.
9:40The first Witcher wasn't created by any  organization in response to encroaching  
9:44monsters, and it even predates the  Conjunction of the Spheres. Instead,  
9:48the first Witcher is made for killing one  single monster. Although the process of mutating  
9:53young boys into Witchers eventually becomes  standardized, the first attempt is anything  
9:58but. Fjall is laid on the dirt floor of a cave,  given a mix of herbs, and infused with the blood  
10:04of the most convenient monster. The transformation  ultimately consumes him and leads to his death,  
10:10and how the process was revived and  eventually streamlined is still unknown.
10:15Bookending "The Witcher: Blood Origin"  are prophecies from the young Ithlinne.  
10:19The first prophecy centers around the Lark  and her quest, but the second prophecy,  
10:24the one that comes at the tail end of the  finale, seems tailor-made for Geralt and  
10:28Ciri. In particular, one invocation  of a seed bears a great portent.
10:33"Carry forth the first note of  a song that ends all times."
10:40This is almost certainly a direct  reference to Ciri's Elder Blood  
10:43and her eventual role in the ending of the world.
10:46This final prophecy of the series echoes the most  famous of Ithlinne's predictions in the books and  
10:51games. Known in Geralt's time as simply Ithlinne's  Prophecy, it foretells the ending of the world,  
10:57all centered around Elder Blood. Elder  Blood flows through Ciri, which makes  
11:02the girl perhaps the greatest asset to anyone  in the Spheres who has a stake in Armageddon.  
11:07Like Ithlinne's Prophecy, this prediction from  the "Blood Origin" is likely what will set in  
11:12motion the series of events that lead to future  generations' fear of those with Elder Blood.
11:18As "The Witcher: Blood Origin" concludes,  Seanchaí implores Jaskier to "sing the Song  
11:24of the Seven," referring to the tale of Fjall,  the Lark, and their five companions. She wants  
11:30the famous bard to spread the tale far and  wide, rekindling the fire of hope among  
11:34Elvendom that the Lark and company first  breathed to life over a millennium ago.
11:39Tasked by the mysterious and godlike  Seanchaí to sing the Song of the Seven  
11:44across the Continent, Jaskier emerges  from the series with a new purpose,  
11:48one meant to tip the scales of power  toward the side of Elves. Seanchaí's  
11:53nature and ultimate motivations are unclear,  so it's difficult to determine exactly why  
11:58she brought this tale back to life or  what will come from it, but regardless,  
12:02it will certainly mean more for Jaskier,  the sect of elves known as the Scoia'tael,  
12:06and therefore the state of the world for Geralt  and Ciri, in future seasons of "The Witcher."
12:12Although the majority of "The Witcher:  Blood Origin" is set long before the time  
12:16of Geralt and Ciri, there are two  brief sequences set in their era,  
12:20one at the series' very start and one at  its end. In those few moments, we're able  
12:25to learn a little about the current state of  the Continent and its warring inhabitants.
12:30For one thing, we know that the wars in  the Northern Continent have for some reason  
12:34attracted attention from extra-dimensional  beings, hence Seanchaí's involvement. It's  
12:40also confirmed that Seanchaí will be in more  "Witcher" projects going forward. Both she and  
12:45the Song of the Seven are likely to appear in  "The Witcher" in future seasons. In addition,  
12:50the scene in which we first find Jaskier says  a lot about the current state of things. He  
12:55is apparently regarded as a folk hero,  the noble Sandpiper, Rescuer of Elves,  
13:00and is even beloved enough to warrant his  rescue from human capture by an entire  
13:05company of Scoia'tael. It seems since we last  left Jaskier and the rest of our heroes in "The  
13:11Witcher" Season 2, the Continent has moved  forward, elevating Jaskier along with it.