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Leave Windows 11 Idle for 24 Hours and Watch What Happens - Video học tiếng Anh
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Leave Windows 11 Idle for 24 Hours and Watch What Happens
Leave Windows 11 Idle for 24 Hours and Watch What Happens
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You probably think your gaming PC belongs to you. But leave Windows 11 idle for just 24 hours and
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it’ll send over 3,000 telemetry pings to more than 100 different servers,
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all running in the background while you’re doing nothing. It operates like a digital wiretap,
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reporting system metadata and tracking identifiers the second you turn your back.
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Most people think Windows is shifting to “local AI” to keep everything on-device.
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But leaked documents reveal a much darker endgame for Windows… one that completely
0:31
eliminates your ability to own your PC. And while everyone is distracted by handheld
0:36
consoles, one has been building the only real escape route out.
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And Valve didn’t need permission to do it. Chapter 1: The Glass House
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Microsoft has spent 2 years selling its Copilot+ PCs as a victory for privacy. Everything runs
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locally. Your data never leaves your machine. But the reality looks very different.
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The PC Security channel ran tests on a clean Windows 11 system. No user logged in and no
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apps were opened. The machine was just sitting on a desk. Inside 24 hours, the machine reached out
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to dozens of different servers. And it wasn't just Microsoft. It was pinging third-party ad
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networks and market research firms. Some of them most users would never have heard of.
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Even turning the privacy settings all the way down doesn’t make a difference.The only way to
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make it stop is through policy controls that consumer versions of Windows don’t include.
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Recall sits on top of all of that. It’s Copilot+’s AI feature that takes a
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picture of your screen every few seconds whenever something changes. Each picture gets saved to a
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local database on your hard drive. The pictures are searchable. You can type "that thing I saw
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last Tuesday" and pull it up. The contents of those
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pictures are the real problem. Emails. Websites. Bank logins. Private
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chats. Password manager pop ups that appear for half a second. Whatever is on screen ends up
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in the database, indexed, and sitting in a place that anyone with access to your machine can find.
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Recall doesn’t care what it is; It saves all of them regardless.
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Microsoft says the database stays on your computer, but security researchers found
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early versions of it could be pulled off by simple recovery tools. Windows Hello sign in and a filter
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that is supposed to skip over sensitive data have been added since then. But in August 2025,
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independent testers ran the filter and found it still missed things it was built to catch.
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Even if you trust the local part, there is still the policy problem. Right now,
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Recall does not sync to the cloud, but that can change with a single update.
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Most users would never notice. A computer that takes a picture of
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itself every few seconds is no longer yours in the way you thought it was.
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It is a witness. Chapter 2: The Performance Tax
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Microsoft really pushes the performance of its products. Windows is the home
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of high end PC gaming. DirectStorage loads faster. The auto HDR looks better. The Xbox
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app is parked right there on your taskbar. But there’s a cost the hype never mentions.
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Various journalists and reviewers have spent years running the same games on the same hardware,
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using Windows 11 and Linux. The Linux build of choice is usually Bazzite,
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an OS designed to replicate SteamOS. comparing Windows 11 to Linux. And on paper, the results
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look almost identical. Windows fans always like to point to the average frame rates as proof.
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But that hides the thing you actually feel while playing.
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What matters is the 1% low. That’s the worst moment during
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gameplay. The sudden freeze when you turn too fast or are in the middle of
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a gun fight. Your brain notices it instantly, even if the frame rate counter says otherwise.
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This is where Linux starts embarrassing Windows. Using the exact same hardware and settings,
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Linux consistently delivers lows that are 15 to 20% higher than Windows 11.
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None of this is a mystery. The Background services, the forced update checks and
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telemetry pings… even copilot doing things you never asked for. Each one is tiny, but stack them
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on a machine trying to push 240 frames per second and they add up. You paid for that performance.
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Windows is spending some of it on things that have nothing to do with your game.
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You spend thousands of dollars building a high-end gaming rig, only to have its
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raw power skimmed right off the top by the operating system you're forced to install.
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If Linux now matches, or even beats, Windows in performance, then there’s
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really only one excuse left. Multiplayer games.
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For years, that was the dealbreaker. Not because Linux couldn’t run the games… but
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because anti-cheat systems would block you before you even got into a match.
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And once that barrier disappears, Windows becomes a choice.
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Chapter 3: The Anti Cheat Illusion For a long time, the answer to "why don't
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more people switch to Linux" was always the same. You could play single-player games fine. But the
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moment a multi-player game used anti-cheat, Linux players got locked out. You’d load up the game and
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get denied before the main menu even displayed. That’s why people stayed on Windows.
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Their games relied on it. But then something changed.
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Epic added Linux support for Easy Anti-Cheat. Then software like BattlEye followed. Games that were
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unsupported suddenly started working overnight. It took about 4 years for it to become the norm.
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Back in 2019, if someone told you they were playing Apex Legends or Halo Infinite on Linux,
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you would’ve laughed at them. Those games didn’t work outside Windows. Now people launch them on
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a Steam Deck while lying on a couch. It’s the same with older PC games.
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They actually work better on Linux now than they do on modern Windows. Games from the
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2000s that break on Windows 11 because of old launchers or compatibility issues run perfectly
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through compatibility layers like Proton. It was a coordinated effort that happened
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away from the public eye. Someone paid for the engineering, called the developers,
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wrote the code, and built the testing pipeline. The technical reason to stay on Windows has mostly
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faded for the games people open every weekend. The games that still refuse Linux are mostly
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competitive multiplayer titles. Giants like Epic Games, Riot, and Bungie refuse
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to let their aggressive,anti-cheat software run on an open-source system.
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It’s purely a security and business decision. All of this lines up with something
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else nobody quite saw coming. Chapter 4: The Hardware Anomaly
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Steam Deck came out in early 2022. By February 2025, The Verge reported total sales around 4
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million units. That is roughly half of every handheld gaming PC sold in those three years.
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The other half is split between the Asus ROG Ally, the Lenovo Legion Go, and the MSI Claw combined.
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Valve hit that number with almost no traditional advertising. No celebrity
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push. No billboards. The Deck moved through word of mouth and people showing their friends.
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The price is part of the story too. A base Steam Deck starts at $399. A
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comparable Asus ROG Ally with Windows can cost more than double depending on the specs. Also,
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the Windows version often gets worse battery life on the same hardware. Valve priced the
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Deck as a default choice for anyone curious about handheld PC gaming. They sold the
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hardware close to cost price and made most of their money on games sold through Steam.
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The operating system numbers are where things get strange.
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In March 2026, Valve's own Steam Hardware Survey logged Linux at 5.33% of all Steam
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users. That was the first time it crossed the 5% mark. April 2026 settled back to 4.52% after
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a bounce. Either way, the line is going up. In early 2024, Linux was sitting below 2%.
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By 2026, it was above 4% and holding. Windows over the same window dropped
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from 96% to 92%. That is the biggest sustained drop the survey has ever shown.
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Steam has around 130 million monthly active users. About 6 million of them now play on
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Linux instead of Windows. That number used to sit in the hundreds of thousands. Now it
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is bigger than the population of Denmark. But while Valve was creating an entirely
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new wave of PC gamers, Microsoft mostly stood still. And that’s the weird part.
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Nintendo and Sony sell consoles. Technically, Valve sells a console too. The difference is that
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every Steam Deck is a personal computer running a complete Linux operating system. Every person
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who buys one meets a working alternative to Windows, often without knowing it.
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And once people realized the Steam Deck was just Linux underneath,
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something else started happening. They installed the same operating system on their desktop PCs.
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The handheld became an on-ramp. You buy a Steam Deck because it’s convenient. Then
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you realize the exact same experience can run on the gaming tower sitting under your desk.
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Valve built a device that teaches millions of people they can live without Windows.
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It created a change in default behavior and Microsoft had to react.
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Chapter 5: Project K2 In late 2025, Windows Central reported
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on an internal Microsoft program codenamed Project K2. The program is organized around three stated
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pillars: performance, reliability, and craft. The codename, K2, is apt. K2 is one of the
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hardest mountains in the world to climb, and that name alone hints at how difficult
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the problem has become inside Microsoft. But the changes coming out of it are real.
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A taskbar you can finally move to the side of the screen, a File Explorer that loads faster, update
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prompts that stop interrupting you in the middle of a game. Companies do not start multi pillar
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quality programs when things are going well. Project K2 is Microsoft admitting that
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Windows 11 has become unreliable and intrusive enough that part of its audience is leaving.
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K2 is presented as a fix. But over the same months Microsoft launched K2, Windows has been moving in
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the opposite direction. Telemetry has increased Microsoft account signs have become more central
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to setting up a new PC. K2 fixes the surface complaints, but underneath, things stay the same.
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This all comes with a cost. A one time Windows license pays
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Microsoft once. A subscription pays them forever. The math is so one sided that Microsoft is not
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making a brave choice. They are making the same choice Adobe made with Photoshop and
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Autodesk made with AutoCAD. Their own Office team did it with Microsoft 365.
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The pattern is well known and the outcome is predictable.
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What makes Windows different is the size of the audience that depends on
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the old model. PC gaming is a multi billion dollar industry built on three assumptions.
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You own your hardware. Your games sit on your drive. You have control over your machine.
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A version of Windows where you have to sign in to start playing and where
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the heavy lifting happens on Microsoft's servers doesn’t fit that audience at all.
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You can see this direction in real product moves. Xbox Cloud Gaming is a subscription. Game Pass is
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a subscription. The Microsoft Store is built around a Microsoft account. Setting up a new
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Windows 11 PC without an internet connection used to be a single skipped checkbox. Now it
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takes a workaround that Microsoft patches out every few releases. Each change pushes
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the average user further from owning their computer and closer to renting access to one.
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The timing of all this stops feeling random. Recall fits into a future where everything
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you do gets logged for an AI to search. The telemetry stream fits into a future
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where Microsoft charges by what you use. Local game libraries, local save files,
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mods you install yourself, playing offline. None of that fits where Windows is going.
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Some of it will survive through legacy support. The rest will fade. While Microsoft has been
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building this cage, Valve has spent over 10 years building the only working exit.
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Chapter 6: The Silent Build Valve’s last ten years don’t really make
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sense if you look at them like a hardware company. You need to look at them as a software company.
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Proton is what makes Windows games run on Linux without the developer having
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to rebuild them. It turns the game into something Linux can understand,
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so old Windows only games just open and run. That last part is the bit that matters.
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Games don’t have to change to move platforms anymore.
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SteamOS is Valve’s version of that idea at the system level. It’s a Linux operating system that
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seems simple on the surface, but doesn’t come with the tracking or background data
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collection people associate with Windows. What you do on it stays on your machine.
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Steam Input does the same thing for controls. It makes whatever controller you plug in behave
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like it belongs in the game, even if the game was never designed for it.
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Most people never see any of this working. They just press play and it works.
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Nothing about the experience tells them they have left Microsoft's world.
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But they’ve escaped it. Valve started building all of this before anyone
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had heard of Project K2 or Recall, back when most people still thought Linux gaming was a joke. They
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invested anyway, at a scale that only makes sense if someone inside the company believed Windows
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was going to keep moving the way it has been. Proton's first release was in 2018. The Steam
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Controller came out in 2015. SteamOS in its first form goes back to 2013. None of these
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were immediate reactions to a Microsoft announcement. They were a long term bet
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placed years before the bet started paying off. Steam Deck was never just a handheld. It was the
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way Valve got their alternative operating system into millions of hands while the alternative
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still looked like a fun gadget. Chapter 7: The Trap Closes
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Line every piece up on one timeline and the story stops feeling like a series of separate moves.
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Between 2021 and 2024, the biggest anti-cheat systems started allowing Linux. In 2022,
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the Steam Deck brought a working Linux gaming machine to millions of people. From 2024 to 2026,
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Steam’s own data showed Linux users doubling. It shows Valve had a clear direction.
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Set them next to Microsoft's moves and the coincidence falls apart.
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Recall was announced in mid 2024. By then, Proton had already been in active development
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for 6 years. Project K2 started in the second half of 2025. By then, the Steam Deck had been selling
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for three years and Linux had already passed macOS on Steam. Every major Windows change that pushed
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users toward the cloud and toward subscriptions arrived after Valve had already built the way out.
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Valve didn’t react to any of this, they saw it coming.
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The investment in Proton and SteamOS started when this future was visible only to people watching
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the industry closely. By 2018, Adobe, Autodesk, and Microsoft's own Office team had already pulled
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their flagship products into subscription models. It was clear where the rest of Windows was going.
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Rather than fighting Microsoft, Valve got to work for a decade. They made deals with
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developers and had the patience to put the whole thing in front of users before anyone felt the
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urgency. Most of it happened in the open. Most people were watching something else.
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The Steam Deck was the delivery vehicle, designed to look harmless, priced so
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millions would try it without thinking twice. By the time anyone framed it as competition,
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it was already in people’s hands. Chapter 8: The Sovereign OS
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Valve is not competing with Xbox or Apple. Valve has built something stranger and more
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important than another console line. They have built the last Sovereign OS.
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A Sovereign OS is an operating system where you own your hardware in the real sense of
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the word. The system doesn't send your data out without asking. Your files stay yours,
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the storage stays under your control. Using your own machine does not require signing in to a
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company's account. The company behind the OS earns its money from something other than tracking you.
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By that definition, traditional desktop Linux is the only major consumer operating system space
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left that qualifies. Windows has crossed too many lines. macOS, with its Apple ID and steady push
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to iCloud, is in the same kind of cage. ChromeOS was never sovereign. It was always a window into
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Google's services. Phones are not sovereign at all. Even SteamOS makes you log in to get started.
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SteamOS stays small not from lack of demand, but because every other major company picked the
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subscription path and Valve walked the other way. Valve can afford this because
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of how they make money. Steam takes a cut of every
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game sale. That is the whole business model. Microsoft makes money in a different way
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now. They earn when you live inside their products. The longer you stay, the more they
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make. It's why Windows looks the way it does. Two business models. Two operating systems.
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Both built on the logic of how their owners get paid.
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The same divide appears when the two companies talk about the future. On one side, Microsoft
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talks about cloud computing and Copilot becoming the main way people use a PC. Valve talks about
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hardware they can ship, games you can store, and tools they can put in players' hands.
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One future is mostly a gateway into Microsoft's services. The other is still mostly a computer.
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This isn’t a story about Valve being the good guys. Valve is a private company doing what is
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in its long term interest. The exit they built is careful defensive engineering,
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not a gift. But that exit exists, it works, and millions of people are already using it
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and the community around it keeps growing. The real fight is not about market share.
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The real fight is about what a personal computer is allowed to be. A tool you own and control,
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or a rental from someone else that can change the terms whenever they want. Microsoft is answering
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that question one way. SteamOS is answering it the other way. There is not much middle ground.
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Most gamers will not think about this on any given day. of this. When a game they own stops working
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without a Microsoft sign in, they will think about it. The day a cheap key reseller copy
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of Windows stops activating because the policy changed, they will think about it. The day a
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Game Pass title gets pulled halfway through their playthrough, they will think about it.
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None of these are hypothetical. They have already happened to gamers,
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Every user is about to make that choice, whether they think about it or not. Not in
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some far off future. In the next PC purchase. In the next Windows update prompt. The next time a
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subscription screen asks for a credit card. The alternative is already sitting on store
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shelves and running on millions of machines today. The question is no longer whether Windows fails.
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It is whether you will still own your PC when it does.
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Microsoft isn’t the only battle Valve is facing. They’re now locked into a
17:49
fight that could determine their future. Find whether they can survive in ‘VALVE IS DOOMED:
17:54
The $900,000,000 Lawsuit’. Or watch this.